Friday, November 2, 2012

Duane Loose Design

My new portfolio website is up and running. alphaZED has been retired and replaced by Duane Loose Design:



Friday, June 29, 2012

Stunning Visualization Tool: DAEDALUS

Intriguing and entrancing visualization of Cyber Attacks from Japan’s National Institute of Information and Communications Technology (NICT)

Sunday, June 17, 2012

Bespoke Innovation: Beauty + Technology

Bespoke Innovation - applying the power of technology to create beauty, utility and wholeness.

Click here to access their WEBSITE

Tuesday, June 5, 2012

The Anatomy of Peace

This book, The Anatomy of Peace: Resolving the Heart of Conflict, published by the Arbinger Institute, is highly recommended for individuals who desire to resolve conflict in their relationships at home, in marriage and at work.

Thursday, April 19, 2012

Visual Effects Reference

Excellent VFX reference...not to mention extremely fun to watch.

One of the main  principles in creating excellent visual effects explosions is to allow the viewer to see what they cannot see under normal circumstances: the shockwave, the point of combustion, the debris rain, etc. Creating this level of detail in CG requires an understanding of the elements and how and what we see.

Kevin Carey: The Higher Education Monopoly Is Crumbling As We Speak | The New Republic

Kevin Carey: The Higher Education Monopoly Is Crumbling As We Speak | The New Republic


DEVELOPED BY Harvard business school professor Clayton Christensen, the theory holds that there is a consistent pattern across a wide range of industries where disruptive competitors start by competing against non-consumption—that is, by selling inferior goods to people who aren’t served by existing producers. These are generally low-margin businesses that existing industry leaders have little interest in serving because they became industry leaders by selling the best, most profitable products to the consumers who have the most money. But over time, the new competitors get better and better at providing the product or service, expanding into successively more profitable parts of the market, until finally they displace the incumbents.

Saturday, April 14, 2012

Bacteria Communication

This fascinating look at how bacteria communicate opened my eyes to the possibilities of applying principles and elements of biological and genetic science to our work creating user experiences.

Friday, April 13, 2012


John Underkofflers brilliant work on a spatial interface to information. John is the scientist behind the gestural interaction paradigms seen in The Minority Report. Beautiful and fascinating.

Friday, March 23, 2012

What Artists Want: A Manifesto

Artists want to:

• Grow as an artist: continuous learning, knowledge of tools, techniques and styles
• Work with people who provoke and inspire their imaginations and move them beyond the comfort of what is.
• Produce memorable work that touches people's hearts and moves them to change
• Gain mastery of their craft
• Create “new” things that advance the state of the art.
• Be valued and respected for their talents and dedication to their craft

The most challenging elements of “being” an artist are embodied in these statements from Carl Jung (applies to all). In his view art is not what we do, it is who we are:

  •     "As a human being the artist may have many moods and a will and personal aims, but as an artist he is 'man' in a higher sense – he is 'collective man' – one who carries and shapes the unconscious, psychic life of mankind."
  • “Art is a kind of innate drive that seizes a human being and makes him its instrument. The artist is not a person endowed with free will who seeks his own ends, but one who allows art to realize its purposes through him… There are hardly any exceptions to the rule that a person must pay dearly for the divine gift of the creative fire”

Sunday, March 4, 2012

Disney's History of the Animated Drawing

Walt Disney said: "The principle object in any of the fine arts is to rouse a purely emotional reaction in the beholder." He was speaking in reference to Fantasia and the animation art processes that were invented to produce the art at a level to match the delicate look of the concepts created for the film. You'll hear his quote in the third part of the series, which can be viewed on youTube. Here's part one.


Thursday, February 9, 2012

In Our Mind's Eye

Over 50% of our brain's "processing power" is devoted to processing what we see. The relationship between what we see and what we imagine that we see is explored in this fascinating video.

The scientific visualization of the brain as it processes the imagery and imagines the imagery is powerful -  the two processes - viewing and imagining are virtually identical. Consider, then, the reality that what we take into our mind through watching visual media does indeed stay with us...and we access it through our imagination, thereby seeing it again whenever we wish to simply "call it up" from our stored memory. And, the mind doesn't differentiate between seeing and imagining. This is why we can view media and suspend our disbelief.

The implications for the mental processes of imagination are quite astounding...and relevant to a host of ideas, concerns, challenges and opportunities for artists creating visual media.